Players now have a 100% hit rate (Front), 110% (Flank), and 120% (Rear) at equal or higher level than the enemy. AccuracyĪccuracy is being replaced with Direct Hit Rate, which can only be used by DPS Jobs. But the Stormblood expansion will be rebalancing and replacing a number of attributes. Major Changes to AttributesĪttributes have a varying degree of impact on the actual gameplay in FFXIV, and tend to matter a lot more in raids than they do in other parts of the game. To see how all these changes to jobs, actions, and HUD actually look in-game, check out the trailer above! Just keep in mind that the footage may not be totally representative of the finished version of the upcoming expansion. Soon, buffs will not be hidden away, and you'll see them clearly in every combat situation. But the UI changes coming in Stormblood are looking to fix that. Keeping up with buffs during combat has always been difficult - especially when using controllers. Simplified versions of the Job Gauges are still under construction, and the developers want feedback from players on how to improve them. These gauges are meant to be visual cues regarding your character's stance and numerical buffs. With Stormblood, every job will have its own unique gauge. The FFXIV development team wanted to make tracking these elements less of an eyesore, and make buffs more pleasing both in management and aesthetic. There are a lot of things to manage during combat – self and party HP, boss abilities, AOE indicators, buffs/debuffs, etc. These action changes may make this iteration of FFXIV feel like a new game to master, which is exciting after four years of the same combat system. Whether you're using a controller and the standard mouse & keyboard setup, these changes should make it less overwhelming to perform actions. Other skills with multiple tiers will be combined as well, such as Thunder 1 and Thunder 3. For example, Stone 1 > Stone 2 > Stone 3 > Stone 4 will all fit in one slot on the hotbar. Spell related actions will be automatically updated as you level. Instead they will be merging and creating new Role Actions. Like the Cross-Class Skills, Unused/Underused Actions are completely removed. Streamlining the Hotbar with Role Actions With the addition of Role Action and changes to Job Action (which we’ll get back to), Yoshida said that one of the first things you'll do when starting the Stormblood expansion is remap your hotbar. Players no longer had to level up classes they didn't want to play. These are split into four categories: Tank, Melee, Ranged, and Healer. To fix this, cross-class skills were removed altogether and replaced with Role Actions. Goodbye Cross-Class Skills, Hello Role ActionĪ major problem regarding character progression and actions was the fact that you needed to level other classes to play your main job to its fullest - which in some cases is a mandatory chore. Let's go over what those changes were, and what new job functions came with the Stormblood expansion.
0 Comments
Leave a Reply. |